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Dominoes or Domino Game


Domino Games

Muggins (or, All Fives or Five Up)
Points are earned when a player plays a bone with the result that the count (the sum of all open ends) is a multiple of five. The points earned are equal to the sum of the ends. Therefore, if in the course of play a player plays a bone that makes the sum of the ends 5, 10, 15 or 20, the player scores that number. All pips on a crosswise doublet are included in the count.

Each player takes five bones (four players) or seven bones (two players). If the leader plays the 6-4, 5-5, 5-0, 4-1, or 3-2, the count is evenly divisible by five and so the player scores. If, later, the ends before play are 2 and 4, the next player can play the 4-4 crosswise and score 10. Each player must play if holding a matching bone. A player who cannot match must draw until obtaining a playable bone. Scores are called and taken immediately.

The player who goes out wins additional points based on the pips still in other players' hands. Each opponent's hand is rounded to the nearest multiple of five and the result is given the winner. For example, the winner scores 25 for 27 pips in an opponent's hand and 30 for 28 points. If all players are blocked, the lightest hand win, still earning points based on the pips in opponents' hands.

All Threes
All Threes is played in the same manner as Muggins, except that points are earned for multiples of three.

Fives and Threes
Fives and Threes is similar to Muggins and All Threes, but points are scored for multiples of five and multiples of three at the open ends. Multiples of five and multiples of three are worth one point each. These can be scored in combination, however. If Player A plays the 6-5 and Player B the 6-1, then Player B scores 2 points because 5 and 1 sum to six (two threes). Player A then plays the 1-5 and earns 2 points because 5 and 5 sum to 10 (two fives). If Player B then plays the 5-5 crosswise, Player B scores 8 points, 5 for five threes and 3 for three fives.

Fives and Threes can be played with or without a sniff (see Playing a domino piece). Games are often played to 31, 61, or 121 points using a cribbage board to score.

Matador
Matador, meaning "killer" (of the bull in a bull fight) in Spanish, is a common draw game with the usual object of going out first and collecting points based on the bones still in ones opponents hands. The rules governing play of a bone, however, are different.

New bones are not played matching end to matching end. Instead, bones are played so that the sum of the open end and the new end touching it sum to seven. If one of the open ends is a 3, for example, any bone with a 4 can be placed abutted with the 3. If a 4-2 is played, the 4 is placed against the 3 and the 2 becomes the new open end. As Matador is played with bones no higher than six, a blank means the blocking of that end because there is no tile that can sum with zero to seven. No further play can take place at that end excepting by playing a matador, which may be played at any time.

There are four matadors, the 6-1, 5-2, 4-3 and 0-0--that is, all the tiles whose two ends sum to 7 and the 0-0. It is often better to draw one or more fresh bones than to play one's last matador, as it may save the game at a critical juncture. In playing, a double counts as a single number only, but in scoring the full number of pips is counted. When the game has been definitely blocked the player with the lightest hand scores the number of the combined hands (sometimes only the excess in his opponent's hand), the game being usually 100. Matador can be played by three people, in which case the two having the lowest scores usually combine against the threatening winner; and also by four, either each player against all others or two on a side.

A player who cannot make a seven on either end must draw from the boneyard until securing a playable bone (although two bones must remain in the boneyard). If the boneyard is exhausted, the player must knock. A player may also draw a bone even when holding a playable bone.

Other games
There are also a variety of other games played with dominoes. Some are simple memory games like Concentration (based on the card game of same name), some are complex, and some are simple solitaire games.

Concentration
Concentration is generally played by two players. The bones are placed face down on the table, shuffled by one, both, or all players and then arranged in a simple rectangular grid. For double-six dominoes, for example, the 28 bones would be placed in four rows of seven bones each.

The goal of play is to collect pairs of bones. The player who collects the most pairs wins the game. With double-six dominoes, pairs consist of any two bones whose pips sum to 12. For example, the 3-5 and the 0-4 form a pair. In some variations, doubles can only form pairs with other doubles so that the 2-2, for example, can only be paired with the 4-4.

Players, in turn, try to collect pairs by turning over and exposing the faces of two bones from the grid. If the four faces of the two bones sum to 12, the player takes the two bones, scores a point (in some rules a point for each bone taken), and plays again. If the tally is any other number, the bones are turned face down again and the player's turn is over.

The first player to accumulate 50 (or 100) points wins the series.

Chickie Dominos
Chickie dominos is a low score wins game. Chickie Dominos is played in rounds, one round for each double domino in the set.

Setup: For double 6 dominos, there are seven rounds. The score keeper writes 0 through 6 on the top of the score sheet and creates a score column for each player. All dominos are face down in the center. Each player picks 5 dominos at random to make their hand.

The First Round:
Opening PlayThe player with the double 6 lays it plays it in the center of the play field. If no player has the double 6 then the player with the next highest double plays it. The player to the left of the player who lead the double 6 plays any domino in thier hand with a 6 on it on one of the four sides of the double 6 with the played domino's 6 against a free side of the double 6. The next player plays another 6 on a remaining side until all four sides are filled. If a player cannot play because they do not have a 6, then the player draws one domino from the bone yard and either plays it because it has a 6 or calls "Pass". No other plays can be made until all four sides of the double are filled. Once all four sides are filled, the player to the left of the last person to fill the 6 may play any domino in their hand that matches an exposed end of a played domino. If a player is unable to match any exposed dominos, they must draw one domino from the bone pile and either play it if possible or call "Pass". If no dominos remain to draw from, the player simply calls "Pass".

Chickie:
Chickie FoursAny time a player plays a double of any number on the exposed domino with the same number as the double, the player calls "Chickie (Number)". For example, if a player played a double 5 on the end of a the 6/5 domino they would lay it long side against the end with the 5 and call "Chickie Fives". No other dominos can be played until three more 5's are played against the double 5. The three dominos played against the double 5 are played on the long side opposite the side originally played. The end result will look like a chicken foot with the double 5 having one domino laid perpendicular to one side, and three more dominos on the opposite side, the middle being perpendicular and the other two at 45 degrees to perpendicular. Any player who does not have a 5 must draw a domino from the bone pile and either play it if it has a 5 or call "Pass". Once all three 5's are played, the next player may play any domino in their hand on any exposed end that matches. Play continues until a player is out of dominos or no player can make a legal play.

Ending a Round: A round is over when either one player plays the last domino in their hand or no players can make a legal play. This situation can occur if someone chickie's a number that no longer has three remaining free dominos to play on it.
At the end of a round, each player adds the spots on the dominos in their hand and adds this to their score. The score keeper crosses out the double that lead the round and the next round begins with the highest double left. When all 7 rounds are played, the player with the lowest score wins.

Strategy: Since the object of the game is to have the lowest score, it is in your best interest to get rid of your high value dominos and at the same time, prevent your opponents from playing thiers. To this end, one strategy is to try to keep high value exposed ends covered which prevents opponents from chickie-ing them. Another strategy is to horde low value dominos and try to use up a particular number which you have the double for. Once you know that there are no longer three free dominos to complete the chickie, you control when the round ends by playing the chickie. This is especially good when you also have that number as your last domino. It also pays to keep the double blank since it adds no value to your score. Like poker, watching for looks of desperation on your opponents faces can clue you in to who has the big doubles.

More Dominos: With bigger domino sets, it is possible to have more players. Double 9s is good for 4 to 6 players and each player would start with 7 dominos in their hand. Double 12s is good for up to 10 players, each with 7 dominos. If you have fewer players and more dominos, start with more dominos in each players hand, but leave enough dominos in the bone pile to draw from. When using double 12s, make sure you have plenty of playing room as it can spread out considerably.

Double 6s = 7 rounds, double 9s = 10 rounds, double 12s = 13 rounds.

 


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