Checkers, Board Games
Chinese Checkers Online. Rules and instructions to play star checkers game and other classic free board games.

   
 
 
CHINESE CHECKERS ONLINE GAME
 



CHECKERS
Internet Checkers
Online Checkers
Checkers - Two Players
Checkers Game
Checkers Game Online
Chinese Checkers
 

BOARD GAMES
Othello Games
Reversi Games
Chess Games

Connect Four

Mahjong Solitaire
Go Game
Hexxagon
Gomoku

IQ Test Game

All Light House
War Game
 

 

 
CHINESE CHECKERS RULES


THE RULES OF THE GAME:
CCJ - Chinese Checkers for JAVA is the Java implementation of a traditional Chinese game for two to six players.

The classic Chinese Checkers board has a six pointed star shape. Each star point is identified by a colored triangle consisting of ten holes. The interior of the board is a solid color hexagon with five holes on each side. Each player will move one of the six colored sets of ten marbles.

The objective of the game is to move the ten marbles across the board and occupy the star point triangle directly opposite. The first player to accomplish this is a winner. More than one player may reach the end point during the same round, being both or all winners.

Each player uses a different colored set of ten marbles and places them at the corresponding triangle or starting point of the six pointed star.

The six star Chinese Checkers board allows a combination of two, three, four or six players. The players are distributed keeping a balance on the board: Two and four players games start at opposing triangles. A three player game start with the marbles in three triangles equally distant (equidistant) from each other.

Partners may be chosen and it is permitted to help move the partner's marbles after a player finishes first. In the event of one partner finishing first, he or she is permitted to help the unfinished partner move his marbles.

Toss a coin or choose a player to start; then play continues to the left. Each player moves one of his colored marbles on each turn. A marble can be moved into an adjacent empty hole or jump any colored marble in any direction, following the board lines, and landing into a vacant hole. Successive jumps are allowed as long as empty holes are available beyond adjacent marbles. It is possible to move a marble from the starting triangle to the target triangle in one turn using various jumps or hops.

Marbles are never removed from the board. Once a peg has reached the opposite triangle, it may not be moved out of the triangle. If one or more of the holes in the target triangle contain a marble belonging to another player, this does not prevent a player from winning by dubious blocking. The player is entitled to win the game when all the available holes within the triangle are occupied.

 

THE INTERFACE:
The whole game is split into two main panels, the "Game Setup" panel and the "Game Board" panel. Using the "Game Setup" window you can choose the number of players you want in the game, positions and colors.

  • Using the red button you can choose the number of players.
  • Using the green button you can change the order of the players on the board.
  • Using the blue button you can choose the color of the players.

All the changes you make affect the order, the color and the number of the dragons on the middle of the panel. By clicking the dragons you can choose between computer or human player.

Finally (for this panel) you can press the "Play" button to start a game.

When you choose the "Play" button the "Game Board" Panel appears and the game starts immediately. On the top left of the screen you see the color of the player the is currently making a move. On the bottom left you see the "Stop" button which stops the game and brings you back to the "Game Setup" panel. The most of this panel is covered by the board of the game. This is were you see your pawns and you make your moves.

When it is your turn to play you can choose your move by following these steps:

  • Choose the ball that you want to move by clicking on it.
  • Choose the first move by clicking on a free position, for near moves only one selection will be allowed, for far moves (jumps) you can choose as many as you can (according to the rules).
  • When you have "drawn" your path you double-click on the last position of your move and the computer moves the pawn.

If you want to cancel a move you just click on the selected pawn and the computer will erase the move path.

 
 

 

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